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Demo is out now!

Is it Christmas already? No, but we do have a present for you! 😉 Instead of waiting till tomorrow, here it is – DEMO IS OUT NOW!
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I’d like to thank everyone involved in making this demo – to all beta-testers, to Inna Vjuzhanina for the artwork, Jennifer Milward for VA, Alexandre Serel for the script and Dean Kopri for his music. It wouldn’t turn out like this without you! With that being said, one more „thank you“ for all of the support coming from various fan TR pages, TR fans…
Download link is ready! Happy raiding 😉

Nico

http://tombraider-dox.com/downloads/

New video!

Hi everyone! My new video is here, it’s the introduction of the Great Wall level.

I have taken the liberty of extending the original cinematic cause it was very short.

There’s some small things can still be improved but this is more close to the final result i want, i hope you will enjoy it.

Have a nice day,

Nico.

YouTube Video

 

 

Where is the demo?

Hi everyone!

You may have noticed, autumn’s here and the download section is still empty even though I said there would be a demo available this time of year. Then, what’s going on? Is the project aborted? Would have he lied to us? As a matter of fact, the project is going very well, I just have been too optimistic regarding the calendar, and I really want you to play something neat and interesting, far from the prototype I’ve shown you with the first videos. That said, you can imagine I want it to be perfect and I’d rather take my time to avoid botched work and deceptions.

The purpose of this demo will be to show you the large picture of the interpretation of the game I’m going with – even if it’s only the beginning, I hope it will be representative of what’s coming next – because, as you may already know, it won’t be an HD copy of the original Tomb Raider 2 game, but an actual remake. Many things must be rethought and still be coherent as a modern game. Regarding this demo’s lifespan, Tomb Raider fans should probably get it done pretty quickly, but as you noticed, I prefer quality rather than quantity.

Though I can’t give you a date, I may be able to offer this as a Christmas gift, as a goal, but I won’t promise anything but one thing: I’ll do my best.

In the meantime, I intend to upload a new video within next weeks that will present you the first cinematic of the level – the one with the helicopter – hoping you will enjoy it while waiting for the demo.

Finally, I’d like to clarify something regarding donations. First of all, thank you for those who asked, but I won’t accept any donation. Crystal Dynamics conditions, so I can go on working on this project without any author’s rights issues, is for it to be absolutely non profit-making.

Here are some new pictures from the upcoming video I will soon share:

Again, thank you all very much, I’ll do my best for this game to be up to our expectations.

News about the project

Hello everyone!

I want to keep you informed of the current state of the project. I know I haven’t posted many things last time but don’t worry i’m still working. Some people asked me how many levels i have done or when the full game will be released, I think they don’t realize that making a video-game like this from scratch takes really many time and even if i spend many time on this I’m not a game studio, it’s not like build a custom level with the old level editor for Tomb Raider (it’s not like modding). The whole game won’t be finished after a few years, so please just stop to ask for a release date, i’m just at the beginning of the game.

I don’t really have new environments to show you but i have finished some things that are waiting since a long time like full options menu with key binding and a few other features to allows each player to adjust the game, an optional tutorial for the beginning of the game, and a working checkpoint system like the Tomb Raider games from Crystal Dynamics.

I want to make a special thanks to Dean Kopri for his help, he makes a really good jobs about music composition and debugging. I hope i will find other serious people who are as motivated as him to collaborate in the futur.

YouTube Video

I let you a few other screenshots, thank you for following this project

Have a nice day,

Nico.

Welcome to my website

Hi everybody! I would like to express my thanks for your interest in my project, i will try to post each news here

Don’t miss every content i will show here like pics or videos are still in work and not finished

I will post a description of the project and a FAQ soon

Feel free to contact me if you have any troubles with this website, it’s my first attempt so some things can be weird

Have a nice day,

Nico

Images

Gameplay

About Tomb Raider DOX

Tomb Raider DOX (The Dagger of Xian) is a remake of the original Tomb Raider 2 game made by Core Design in 1997 using Unreal Engine 4 by Epic Games. Tomb Raider & Lara Croft are trademarks of Square Enix Ltd.

Q.A. Testers

Dean Kopri
Inna Vjuzhanina
Jennifer Milward
Christoff Morlock
Alexandre Serel
Pierre Jean Rist
Elie Vancayseele
Alex Fly
Jérôme Caillère
Auré Croft
Chris Jones
AJ Rich
Maël Vila

Tomb Raider 2 Development Team

Gavin Rummery (Lead programmer) Neal Boyd and Heather Gibson (Level designers) Stuart Atkinson and Joss Charmet (Animators) Nathan McCree (Music and sound effects) Vicky Arnold (Script writer)

Download the Tomb Raider DOX Demo

Version 1.1 [1,7 Go]

Minimum Requirements

  • Windows Seven or higher
  • Graphic card 2GB VRAM with Dx11 comptatible
  • 4GB RAM (8GB strongly recommended)
  • 5,7GB free disk space (1.7 gb for the downloaded file and 4 gb for the uncompressed folder)

Installation Instructions

  1. Download the file (64-Bit or 32-Bit, depending of your system)
  2. Execute the setup file
  3. If you need to install some prerequisite (Framework 3.5 etc…) go to Engine/Extras/Resrc/en-us/ and execute UE4PrereqSetup_x64.exe or UE4PrereqSetup_x86.exe
  4. Launch TombRaiderDOX.exe
  5. Enjoy!

If you can’t start it with all of these steps, try to launch it as administrator

Configuration minimum requise

  • Windows 7 ou supérieur
  • Une carte graphique qui comprend 2 Go de mémoire vidéo (VRAM) compatible avec DirectX11
  • 4 Go de RAM (8 Go fortement recommandés)
  • 5,7 Go d’espace libre sur le disque (1.7 Go pour le fichier de téléchargement et 4 Go pour les fichiers décompressés)

Procédure d’installation

  1. Téléchargez le fichier (64-bits ou 32-bits, selon votre système)
  2. Installez le jeu
  3. Si vous avez besoin d’installer/de mettre à jour quelques utilitaires nécessaires au bon fonctionnement de la démo (comme Framework 3.5), rendez-vous dans : Engine/Extras/Resrc/en-us/ et lancez le fichier “UE4PrereqSetup_x64.exe” ou “UE4PrereqSetup_x86.exe”
  4. Lancez le fichier “TombRaiderDOX.exe” pour jouer
  5. Éclatez-vous !

Si vous ne parvenez toujours pas à lancer la démo, essayer de la lancer en tant qu’administrateur, pour ce faire : clic droit sur le fichier “TombRaiderDOX.exe” et “Exécuter en tant qu’administrateur”.

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